


I write a program that interfaces those signals from the USB port to the game controller drivers that windows has I open up a program to poll what the effects of pushing buttons are on the USB channel I imagine the approach going something like: Since I don't personally know anyone who would be able to set me on the right track for a workflow to solve this problem, I'm asking here. I'm a senior undergraduate student in computer science at UC Davis and an intern at a large embedded systems company, however this project involves several aspects I have no experience in: interfacing hardware and software via a USB port, investigating feedback from hardware I didn't build (which bits light up when I press a button?), and creating drivers and indeed programs in general for windows. The end result I want is to be able to plug in the cobalt flux via the usb port and have windows recognize it as a game controller. The control box has a usb port, but as far as I can tell no one has ever written drivers for it before. The physical controller itself has nine face buttons and two control-box buttons (start/select). I'm looking to create a driver for a game controller I have (a cobalt flux ).
